Dog, Medium

Family: Canines

Medium beast, unaligned
Hit Points 22 (4d8 + 4)
Speed 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 13 (+1) 3 (-4) 12 (+1) 7 (-2)

Languages none
Skills Perception +3, Stealth +4
Senses darkvision 60 ft.
Challenge 1/2 (100 XP)

Actions

  • Bite. Melee Weapon Attack: +4 to hit (reach 5 ft.; one creature). Hit: 1d8 + 2 piercing damage, and a Medium or smaller creature is grappled (escape DC 12). A grappled creature takes 1d8 + 2 piercing damage at the end of its turn.

Special Traits

  • Ferocity. When the dog drops to 0 hit points, it immediately makes one attack against a creature within 5 feet as a reaction before dying.

About

Environment Urban
Organization solitary, pair, or pack (3-12)

This vicious-looking dog is heavily muscled and glares threateningly at everyone who gets near.

Dogs bred and trained specifically to fight are tougher than normal breeds. They are typically garbed in light barding and have been taught to lock their jaws to bring opponents down. Their training has suppressed some of their natural instincts and rendered them quite specialized; consequently, they aren’t of much use for other activities, such as tracking, but continue to fight past the point when other dogs would no longer be able to continue.

Section 15: Copyright Notice

The Tome of Blighted Horrors, © 2016, Frog God Games, LLC; Authors John Ling, Authors Richard Pett, Pete Pollard, Alistair Rigg, Jeffrey Swank, and Greg A. Vaughan.

Additional Credit Author Alistair Rigg, based on material by Richard Pett.

Section 15: Copyright Notice

The Tome of Blighted Horrors, © 2016, Frog God Games, LLC; Authors John Ling, Authors Richard Pett, Pete Pollard, Alistair Rigg, Jeffrey Swank, and Greg A. Vaughan.

This is not the complete license attribution - see the full license for this page