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Eel, Giant Moray

Large beast, unaligned

Armor Class 15 (natural armor)
Hit Points 52 (7d10+14)
Speed 0 ft., swim 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 15 (+2) 1 (-5) 12 (+1) 4 (-3)

Skills Perception +3, Stealth +4
Senses blindsight 60 ft.; passive Perception 13
Languages
Challenge 2 (450 XP)

Special Traits

  • Water Breathing. The giant moray eel can breathe only underwater.

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the giant moray eel can’t grapple another target.

About

This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws. Giant moray eels are warm-water animals that lie in wait to ambush prey.

Once they get hold of prey, or an intruder, they are tenacious biters, gnawing and tearing flesh.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.