Tiny animal, unaligned
Armor Class: 10
Hit Points 2 (1d4)
Speed: 15 ft.
|1 (-5)||12 (+1)||10 (0)||2 (-4)||10 (0)||7 (-2)|
Senses: passive Perception 10
Challenge: 0 (10 XP)
- Defensive Ball: When threatened, as a bonus action the hedgehog can roll up into a defensive ball. This adds +2 to its AC and grants advantage on all Constitution-based saving throws. In addition, any unarmed attacks, or attacks with natural weapons such as claw or bite attacks, against a hedgehog in a defensive ball result in the attacker suffering 1 point of piercing damage from the animal’s spines.
- Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 targets. Hit: 1 point of piercing damage.
The hedgehog is a small, burrowing animal with a thick coat of long spines. The hedgehog is strictly nocturnal, spending the day in its underground burrow. In fact, the name “hedgehog” refers to the hedgehog’s tendency to burrow and settle under hedgerows.
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.