Hippopotamus

Large beast, unaligned

Armor Class: 16
Hit Points 40 (5d10+10)
Speed: 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 16 (+3) 2 (-4) 10 (0) 6 (-2)

Senses: passive Perception 10
Languages: –
Challenge: 2 (200 XP)

Special Traits

  • Trampling Charge: If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippo can make one additional slam attack against it as a bonus action.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) crushing damage.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bashing damage.

About

Hippopotami live along the muddy banks of slow-moving rivers. They are short-legged and broad bodied, with a tough gray or brown hide. Their large bodies are extremely buoyant, and they spend most of their time either swimming or submerged while feeding upon aquatic plants.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.