Large beast, unaligned
Armor Class: 16
Hit Points 40 (5d10+10)
Speed: 20 ft., swim 30 ft.
|18 (+4)||8 (-1)||16 (+3)||2 (-4)||10 (0)||6 (-2)|
Senses: passive Perception 10
Challenge: 2 (200 XP)
- Trampling Charge: If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippo can make one additional slam attack against it as a bonus action.
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) crushing damage.
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bashing damage.
Hippopotami live along the muddy banks of slow-moving rivers. They are short-legged and broad bodied, with a tough gray or brown hide. Their large bodies are extremely buoyant, and they spend most of their time either swimming or submerged while feeding upon aquatic plants.
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.