Large beast, unaligned
Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
|15 (+2)||13 (+1)||15 (+2)||1 (-5)||9 (-1)||3 (-4)|
Senses blindsight 60 ft., passive Perception 9
Challenge 3 (700 XP)
- Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
- Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
The sixteen-foot-long scorpion scrabbles forward, ferocious claws raised in challenge, stingered tail arched over its back.