Scorpion, Night

Family: Insects Rodents & Vermin

Large beast, unaligned

Armor Class 14 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 1 (-5) 9 (-1) 3 (-4)

Senses blindsight 60 ft., passive Perception 9
Languages
Challenge 3 (700 XP)
Proficiency Bonus +2

ACTIONS

  • Multiattack. The scorpion makes two Claw attacks and one Sting attack.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
  • Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw. On a failure, the target takes 7 (2d6) poison damage and is blinded for 1 hour. On a success, a creature takes half the damage and isn’t blinded. If the target fails the saving throw by 5 or more, it is also poisoned for 1 minute, and it is paralyzed while poisoned in this way. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

ABOUT

These midnight-black scorpions have a bright-red stripe on their tails, signaling the crippling poison within.

Blinding Poison. This aptly named arachnid hunter blinds victims with a dose of its crippling poison. It feeds on whole camels when given the chance, but it more commonly devours goats, sheep, and people. It hunts by night, when its senses are most effective.

Underdark Giants. The species is common in deep caves and underworld realms. They are eight feet long with a seven-foot tail and daggerlike stinger. They weigh up to 200 pounds.

Valuable Venom. Night scorpion venom is highly prized and can command upwards of 400 gp per dose.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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