Moth, Giant

Family: Insects Rodents & Vermin

Small beast, unaligned

Armor Class 11
Hit Points 7 (2d6)
Speed 25 ft., fly 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 3 (-4) 10 (+0) 7 (-2)

Skills Perception +2, Stealth +3
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 1/8 (25 XP)

Special Traits

  • Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Proboscis. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Powdery Wings (1/day). A 10-foot radius cloud of fine powder disperses from the giant moth. Each creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.

About

The wings of this giant insect feature bold patterns that give it camouflage and intimidate would-be predators. Two large antennae quiver from its head, and a long, sharp tongue-like proboscis unfurls during feeding.

Moths are old creatures, and they have survived through ages and events that other species have not. For this reason, though their coloration may not be as vibrant as butterflies and their flight not as graceful as dragonflies, moths are considered by many to possess great wisdom.

Symbols of Death. Some cultures believe certain varieties of moths are omens of death or of the passing of one phase into another. These moths typically have darker coloration and may feature ominous-looking patterns on their wings.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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