5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Beasts >

Kangaroo

Medium beast, unaligned

Armor Class: 15
Hit Points 26 (4d8+8)
Speed: 60 ft.

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 15 (+2) 4 (-3) 10 6 (-2)

Skills: Athletics +4
Senses: passive Perception 10
Languages: –
Challenge: 1 (200 XP)

Special Traits

  • Leap: The kangaroo can leap from a standing position to a distance of 30 feet long and six feet high.
  • Boxing: A kangaroo who makes a successful grappling attack against an opponent can, as a bonus action, make an additional kick attack with advantage.

Actions

  • Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d8+2) slashing damage (clawed feet).

About

Kangaroos are a type of bipedal marsupial who raise their children (called joeys) in a pouch. They are docile and shy herbivores and have powerful hind legs, large feet ending in clawed toes, a small head with large ears and a heavy, balancing tail. Their primary means of motivation is hopping, and they are known for their grappling, “boxing” behavior in combat.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.