Medium beast, unaligned
Armor Class: 15
Hit Points 30 (5d8+10)
Speed: 40 ft.
|15 (+2)||16 (+3)||12 (+1)||3 (-4)||12 (+1)||8 (-1)|
- Pounce: If the leopard moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
- Keen Smell: The leopard has advantage on Wisdom checks that rely on smell.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Leopards are a great cat, weighting between 90 and 130 lbs. They are native to savannahs and grasslands climates, where their typical prey is grazing mammals such as deer and antelope, though they are not above hauling off other small creatures if they can get away with it.
Snow Leopards And Cheetahs
Snow leopards and cheetahs share the same statistics in-game as leopards, but snow leopards are white in color with black spots, and their native habitat is mountainous regions where they are adept at climbing rocks and icy terrain. Cheetahs are of a similar size as leopards and have a similar spotted pattern, but are known for their incredible bursts of speed of up to 75 mph, making them the fastest land animal in existence. Cheetahs are also daytime hunters as opposed to nocturnal creatures. They have a base speed of 60 ft. and gain the following special ability:
Burst of Speed: On each of its turns, a cheetah can take the Dash action as a bonus action. If it takes this action as its first action in combat, it gains advantage on initiative. It is also not subject to opportunity attacks for leaving a threatened space.
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.