Snake, Swamp Adder

Family: Reptiles & Amphibians

Small beast, unaligned

Armor Class 13
Hit Points 18 (4d6 + 4)
Speed 30 ft.

STR DEX CON INT WIS CHA
4 (-3) 16 (+3) 12 (+1) 1 (-5) 10 (+0) 4 (-3)

Senses blindsight 10 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Swamp Camouflage. The swamp adder has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw. On a failure, the target takes 5 (2d4) poison damage and is paralyzed for 1 minute. On a success, a target takes half the damage and isn’t paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

ABOUT

The vicious snake with a squat, diamond-shaped head, a puffed neck, and a peculiar yellow band around its body slithered slowly through the marsh.

Marsh Hunter. This venomous snake—sometimes known as the “speckled band”—is native to the marshes of southern realms, where it devours waterfowl and incautious halflings.

Bred for Venom. The swamp adder is simultaneously feared and prized for its potent paralytic venom. A swamp adder is quite thin, and the largest weigh as much as 50 pounds. A dose of paralytic swamp adder venom is worth 3,000 gp or more in some markets.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

This is not the complete license attribution - see the full license for this page