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Squirrel

Tiny beast, unaligned

Armor Class: 10
Hit Points 1 (1d4-1)
Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
2 (-4) 13 (+1) 9 (-1) 2 (-4) 10 (0) 4 (-3)

Skills: Acrobatics +5, Perception +5, Stealth +4
Senses: darkvision 30 ft., passive Perception 15
Languages: –
Challenge: 0 (10 XP)

Special Traits

  • Dexterous: Squirrels have advantage on all dexterity saves.
  • Scent: Squirrels have advantage on all wisdom checks related to their sense of smell.

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

About

A species of rodent found in almost any clime or terrain. These statistics can be used for gray squirrels, ground squirrels, chipmunks, woodchucks, prairie dogs, and marmots (among others).

Flying Squirrels

Flying squirrels use the same statistics as regular squirrels, but have a glide speed of 30 ft. in addition to ground and climbing. Using their wing flaps, flying squirrels can glide at a ratio of 2 feet horizontally for every 1 foot vertically. In other words, a flying squirrel which starts out 50 feet above the ground can glide to a distance 100 feet before touching ground. While gliding, a flying squirrel cannot take any other action.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.