Turtle

Tiny beast, unaligned

Armor Class: 17
Hit Points 2 (1d4)
Speed: 15 ft.

STR DEX CON INT WIS CHA
2 (-4) 4 (-3) 10 (0) 2 (-4) 10 (0) 6 (-2)

Senses: passive Perception 10
Languages: –
Challenge: 0 (10 XP)

Special Traits

  • Withdraw : As a reaction, the turtle can withdraw entirely into its shell. While in its shell, the animal gains +5 to its AC and advantage on all Constitution-based saving throws.

Actions

  • Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

About

Offensively, a turtle has a relatively strong, beaked jaw. Its primary form of protection, however, comes from an armor-like shell (into which it can withdraw its vulnerable legs and head). This heavy carapace, however, slows them to a well-known crawl.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.