Angel, Eye of the Gods

Family: Angels

Wings of roiling golden flame surround a single, burning eye that is larger than a human head. Its gaze never settles on one object for long, and it seems to be drinking in every detail of its surroundings.

Small celestial, any alignment (as its creator deity)

Armor Class 14
Hit Points 36 (8d6 + 8)
Speed 0 ft., fly 50 ft. (hover)

STR DEX CON INT WIS CHA
8 (-1) 18 (+4) 12 (+1) 13 (+1) 20 (+5) 16 (+3)

Skills Perception +9
Damage Resistances fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, poisoned
Senses truesight 120 ft., passive Perception 19
Languages all, telepathy 60 ft.
Challenge 1 (200 XP)

Special Traits

  • Blazing Nimbus. A hostile creature that touches the eye of the gods or hits it with a melee attack while within 5 feet of it takes 3 (1d6) radiant (good or neutral eyes) or necrotic (evil eyes) damage.
  • Corona of Truth. Allies within 10 feet of the eye of the gods have truesight of 20 feet.
  • Divine Conduit. The deity that created the eye of the gods can see everything the eye sees and can instantly recall the eye to its side at any time.
  • Ethereal Jaunt. As a bonus action, the eye of the gods can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Actions

  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) radiant (good or neutral eyes) or necrotic (evil eyes) damage.
  • Divine Inspiration (Recharge 5-6). The eye of the gods inspires all allies within 10 feet. For 1 minute, all inspired creatures have advantage on saving throws against being frightened.
  • Eternal Lovers. The kinnara shares a powerful bond with its partner and can’t be turned against its partner by magical or non-magical means.
  • Innate Spellcasting. The kinnara’s spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components:

Actions

  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
  • Discordant Refrain (Recharge 5-6). The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About

The omniscience of the gods is a matter of some liturgical debate. Only a scant few gods-typically deities of knowledge and secrets-truly possess the power to know all things. Other divine beings must rely on their mortal followers to relay the secrets of the mortal world unto them through prayer and confession. When secondhand knowledge of the mortal world is insufficient or when gods engage in divine espionage, they create an angel with one function: to see all.

Divine Form. Eyes of the gods typically take the form of a blazing eye the size of a human child. Two radiant wings extend from behind its angelic form, though it need not beat them to fly. Despite awe-inspiring appearance, not all gods wish to make their holy observers so conspicuous. Gods of shadow and trickery often make their eyes burn with flames pale as the moon or black as the space between the stars.

Dutiful Servant. Most eyes of the gods are little more than celestial automata, following their creator’s commands-or the commands of their deity’s high priest-without question. Obedient eyes tend to watch cities silently from within church spires or inspire crusading warriors from the back lines. However, some eyes of the gods take a more active role in creating history. Such eyes might goad a paladin into accepting a grand quest so it can tag along as a chronicler, or encourage a brash and unstable ruler into declaring a world-shaking war. Lawful deities tend to recall these unpredictable servants to unmake them for their disobedience, but more capricious gods relish such willfulness.

Immortal Nature. The eye of the gods angel doesn’t require food, drink, or sleep.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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