Gugalanna

Huge celestial, chaotic good

Armor Class 18 (natural armor)
Hit Points 253 (22d12 + 110)
Speed 60 ft., fly 80 ft.

STR DEX CON INT WIS CHA
24 (+7) 16 (+3) 20 (+5) 10 (+0) 20 (+5) 18 (+4)

Saving Throws Dex +10, Con +12, Wis +12
Skills Athletics +14, Insight +12, Intimidation +11
Damage Resistances necrotic
Damage Immunities fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses truesight 60 ft., passive Perception 15
Languages understands all but can’t speak, telepathy 120 ft.
Challenge 21 (33,000 XP)

Special Traits

  • Flyby. A gugalanna doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
  • Magic Resistance. A gugalanna has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. A gugalanna’s weapon attacks are magical.
  • Trampling Charge. If a gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, a gugalanna can make one kick attack against it as a bonus action.

Actions

  • Multiattack. A gugalanna makes two attacks: one with its horns and one with its kick.
  • Horns. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.
  • Kick. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.

Legendary Actions

A gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Gugalanna regains spent legendary actions at the start of his turn.

  • Kick. A gugalanna makes a kick attack.
  • Rearing Stomp (Costs 2 Actions). A gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn’t pushed. A gugalanna can then fly up to half his flying speed.
  • Blazing Sun Disc (Costs 2 Actions, Recharge 5-6). The sun disc floating between a gugalanna’s horns flares. Each creature within 30 feet of a gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

About

A gugalanna resembles a large black bull with white wings spreading wide from his shoulders, and a burning sun disc floating between its white horns.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

This is not the complete license attribution - see the full license for this page