The titanic creature’s wolf-like paws reach for the ground, as its wings whip up a cloud of dust. Its canine muzzle releases an ear-splitting howl, while an incredibly long tail of multi-hued feathers drifts lazily on the wind.
Gargantuan celestial, neutral good
Armor Class 15 (natural armor)
Hit Points 108 (8d20 + 24)
Speed 20 ft., fly 80 ft.
|18 (+4)||11 (+0)||17 (+3)||14 (+2)||17 (+3)||16 (+3)|
Saving Throws Dexterity +3, Constitution +6, Wisdom +6, Charisma +6
Skills Perception +6
Damage Resistance radiant
Senses darkvision 120 ft., passive Perception 16
Languages all, telepathy 120 ft.
Challenge 5 (1,800 XP)
- Flyby. The simurg doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
- Keen Sight. The simurg has advantage on Perception (Wisdom) checks that rely on sight.
- Innate Spellcasting. The simurg’s innate spellcasting ability is Wisdom (spell save DC 14). The simurg can innately cast the following spells, requiring no material components:
- Multiattack. The simurg makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
- Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Forceful Gale (Recharge 5–6). The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn’t pushed or knocked prone.
Benevolent Guardians. Simurg are kind-hearted and protect those who dwell near them. When nesting atop a temple or sacred mountain, a simurgh often comforts and helps the local poor by healing their diseases and injuries and salving the passing of those it cannot help. After a time, the simurg flies away when too many pilgrims crowd its mountain or threaten to overwhelm a small country shrine.
Cycle of Life. When it dies, a simurg is consumed by a heatless flame and is reborn elsewhere on the same plane in a burst of light. This leads to it often being mistaken for a phoenix.
Enmity Towards Snakes. Simurg have a loathing of snakes and serpents and will attack them on sight. Even the lowliest of snakes understands this and will either hide from a simurg or be immediately hostile toward the simurg.
Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.