Medium construct, unaligned
Armor Class 11
Hit Points 22 (4d8 + 4)
Speed 25 ft.
|14 (+2)||12 (+1)||13 (+1)||8 (–1)||12 (+1)||7 (–2)|
Skills Animal Handling +3, Investigation +3, Perception +5
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 15
Challenge 1/8 (25 XP)
- Domestic Retainer. The servant can cast the mending and prestidigitation cantrips at will without requiring spell components.
- Immutable Form. The servant is immune to any spell or effect that would alter its form.
- Magic Resistance. The servant has advantage on saving throws against spells and other magical effects.
- Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
The mechanical servant offers drinks and conversation, though it is prone to uncoordinated jerks and occasional graceless, lurching movements.
Advanced Social Skills. Clockwork servants have few defensive capabilities, though they boast enhanced minds compared to other clockwork automata. Particularly expensive clockwork servants can even carry on full conversations, though their memory gears must be routinely replaced or they develop something quite close to emotion and free will. They understand the basic language, etiquette, and protocol of their country of creation.
Creating or employing a clockwork assassin is a capital crime. The gearforged oppose the creation of clockwork assassins not only because making an assassin requires the corruption of a soul gem, but also because the public might easily confuse honest gearforged with the look-alike assassins. The temple of Rava and the gearforged both make efforts to uncover and destroy these constructs and those who make or employ them.
Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.