Medium construct, unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
|13 (+1)||13 (+1)||16 (+3)||5 (–3)||10 (+0)||1 (–5)|
Skills Athletics +5, Intimidation –3
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Challenge 1 (200 XP)
- Immutable Form. The soldier is immune to any spell or effect that would alter its form.
- Intimidating Legions. A single clockwork soldier’s rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.
- Magic Resistance. The soldier has advantage on saving throws against spells and other magical effects.
- Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
- Overdrive Flurry (Recharge 6). The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.
The halberd-wielding soldier is made of brass and iron and stands head-and-shoulders taller than any human soldier. Steam hisses from valves at its joints, and its face is an iron mask of sharp angles and intimidating steel teeth.
Mighty but Linear. Clockwork soldiers are shock troops deployed by some human and dwarven societies. These soldiers can strike hard and quickly but are poorly armored and susceptible to burning out their internal furnace. Their rudimentary mechanical minds are sufficient for front-line fodder but wholly unsuited for more fluid situations—in these cases they require orders from living officers.
Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.