Possessed Pillar

Large construct, unaligned

Armor Class 14 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 20 ft.

STR DEX CON INT WIS CHA
20 (+5) 8 (-1) 19 (+4) 3 (-4) 11 (+0) 1 (-5)

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Construct Nature. The possessed pillar doesn’t require air, food, drink, or sleep.
  • Divine Fists. The possessed pillar’s weapon attacks are magical. When the pillar hits with a Slam attack, the Slam deals an extra 2d8 necrotic damage or radiant damage (included in the attack), the pillar’s choice.
  • False Appearance. While the pillar remains motionless, it is indistinguishable from a statue or a carved column.
  • Immutable Form. The pillar is immune to any spell or effect that would alter its form.
  • Magic Resistance. The pillar has advantage on saving throws against spells and other magical effects.
  • Magnetic Body. The eldritch magic powering the possessed pillar causes the pillar’s body to produce a minor magnetic field. When a creature hits the pillar with a weapon made of metal, it must succeed on a DC 15 Strength saving throw or the weapon sticks to the pillar. If the creature can’t or won’t let go of the weapon, it is also stuck to the pillar and restrained. A stuck weapon can’t be used. A creature can take its action to remove one metal object from the pillar by succeeding on a DC 15 Strength check. The pillar can release one creature or metal object stuck to it as a bonus action. If the pillar dies, all creatures and metal objects stuck to it are released.

ACTIONS

  • Multiattack. The possessed pillar makes two Slam attacks.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 9 (2d8) necrotic damage or radiant damage (the pillar’s choice).

ABOUT

This ancient animal-headed pillar is engraved with weathered symbols from ancient empires.

Animal Headed. Possessed pillars are carved from enormous blocks of stone to look like animal-headed gods of ancient pantheons or sometimes demonic figures of zealous cults. The most common are the jackal-faced and the ibis-headed variants, but pillars with baboon, crocodile, elephant, or hawk heads also exist.

Hijacked by Cults. Some such pillars are claimed by various cults and carved anew with blasphemous symbols or smeared with blood, oils, and unguents as sacrificial offerings.

Weapon Donations. Priests claim the weapons stolen by the pillars and distribute them to temple guards or sell them to fund temple activities.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

This is not the complete license attribution - see the full license for this page