Drake, Elder Shadow

Family: Drake

Large dragon, chaotic evil

Armor Class 16 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 20 ft., fly 60 ft.

STR DEX CON INT WIS CHA
22 (+6) 13 (+1) 18 (+4) 8 (-1) 9 (-1) 13 (+1)

Saving Throws Dex +4, Con +7, Cha +4
Skills Perception +5, Stealth +7
Damage Vulnerabilities radiant
Damage Immunities cold
Senses darkvision 120 ft., passive Perception 15
Languages Common, Draconic, Umbral
Challenge 7 (2,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Shadow Sight. The drake has advantage on Wisdom (Perception) checks made while in dim light or darkness, and magical darkness doesn’t impede the drake’s darkvision.

ACTIONS

  • Multiattack. The elder shadow drake makes one Bite attack and two Tail Slap attacks.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
  • Tail Slap. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
  • Invisibility. The drake magically turns invisible until it attacks, uses Shadow Step, or starts its turn in sunlight, or until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it. The drake must be in dim light or darkness to use this action.
  • Stygian Breath (Recharge 5–6). The elder shadow drake spits a ball of black liquid on a point the dragon can see within 60 feet of it. The ball bursts into a 20-foot-radius sphere of black mist centered on that point for 1 minute. Each creature in the mist when it appears must make a DC 15 Constitution saving throw, taking 42 (12d6) cold damage on a failed save, or half as much damage on a successful one. The mist spreads around corners, and its area is magical darkness. No natural light can illuminate the mist. If any of the mist overlaps with an area of light created by a spell of 1st level or lower, the spell creating the light is dispelled.

BONUS ACTIONS

  • Shadow Step. The drake teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. The origin and destination spaces must be in dim light or darkness.

ABOUT

A large dragon with black scales and shadowy wings emerges from the darkness. Its red eyes glare bright as coals, and it speaks in a deep monotone.

Solitary Lairs. They haunt dark and lonely places, such as deep caves, dense forests, shadowy ruins, and many wild locations in the Plane of Shadow. They are long-lived for drakes, often reaching 250 years of age, and mate rarely, abandoning their eggs shortly before hatching.

Fade Into Shadows. An elder shadow drake naturally fades from view in areas of dim light or darkness, becoming invisible until it attacks or is bathed in sunlight.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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