The Mirror of Sorrow is in her fourth aspect, having already displayed mastery over beauty, betrayal, and joy. In her current aspect, she creates trials and tribulations for those who gain her attention in order to provide an understanding of all facets of sorrow. In the djinn way of thinking, only by fully understanding something can you call yourself its master and decide whether or not it is part of your being. While vestiges of her other facets sometimes show, they are but glimmers in the current darkness of her soul. Her current House of the Tempest is contained within a storm cloud, and often reforms at a whim.
Large elemental, true neutral
Armor Class 18 (natural armor)
Hit Points 218 (19d10 + 114)
Speed 30 ft., fly 90 ft.
|22 (+6)||16 (+3)||22 (+6)||16 (+3)||16 (+3)||20 (+5)|
- Legendary Resistance (3/day) If The Mirror of Sorrow fails a saving throw, she can choose to succeed instead.
- Elemental Demise. If The Mirror of Sorrow dies, her body disintegrates into a warm breeze, leaving behind only equipment it was wearing or carrying.
- Gust. When moving, The Mirror of Sorrow may turn some or all of her body into mist. While mist, she can move through nonmagical fog without disturbing it. Movement made while she is mist does not provoke attacks of opportunity. Upon completing her movement, The Mirror of Sorrow returns to her normal form. If she is in the air when this occurs, she is able to hover without falling.
- Static. If The Mirror of Sorrow has any Legendary Actions remaining at the start of her turn after her first, creatures who start their turn within 10 ft. of her must succeed at a DC 18 Dexterity saving throw or suffer 2d6 lightning damage.
- Innate Spellcasting. The Mirror of Sorrow’s spellcasting ability is Charisma (spell save DC 16). She can innately cast the following spells, requiring no material components:
- Multiattack. The Mirror of Sorrow makes two dagger attacks or uses her Tempest Shot twice.
- Dagger. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (4d4+6) piercing damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Dexterity saving throw or become restrained by whirling winds until the end of its next turn.
- Tempest Shot. Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 18 (4d8) lightning damage, and if the target is wearing metal armor it must succeed on a DC 18 Constitution saving throw or become incapacitated until the end of its next turn.
- Electrocute. The Mirror of Sorrow targets a creature within 60 ft. that she can see. That creature must succeed on a DC 18 Dexterity saving throw or suffer 2d6 lightning damage and become incapacitated. At the start of each turn, the creature suffers 2d6 lightning damage. The creature may make a new saving throw at the end of each turn.
The Mirror of Sorrow can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Mirror of Sorrow regains spent legendary actions at the start of her turn.
- Attack. The Mirror of Sorrow makes one dagger attack or one Tempest Shot attack.
- Dark Reflection. The Mirror of Sorrow creates a copy of 3 different creatures she can see within range. These copies mimic the actions of their originals, and take no damage from any spells or attacks. The Mirror of Sorrow chooses the targets of the copies’ actions, which have their normal effects. These copies disappear if the copied creatures take no actions or at the start of the Mirror of Sorrow’s next turn.
- Chain Lightning (Costs 2 Actions). The Mirror of Sorrow chooses up to two targets within 20 ft. of a creature incapacitated by her Electrocute action. Those creatures are targeted with The Mirror of Sorrow’s electrocute ability.
When fighting inside her lair, the Mirror of Sorrow can invoke the magic of her home to take lair actions. On initiative count 20 (losing initiative ties), The Mirror of Sorrow takes a lair action to cause one of the following effects:.
- The Mirror of Sorrow may call upon her former facets to change her aspect temporarily. She may only call one at a time, and cannot use one again until she has used all of her facets. When she calls upon beauty, she may cast a DC 18 charm person on any number of creatures within 60 ft. of her vase of beauty. When she calls upon betrayal, she may cast a DC 18 bane on any number of creatures within 60 ft. of her vase of betrayal. When she calls upon joy, she may cast a DC 18 hideous laughter on any number of creatures within 60 ft. of her vase of joy.
- The Mirror of Sorrow can attempt to trap those within 15 ft. of a mirror with sorrow. Up to 3 creatures are targeted with a DC 18 enthrall. The Mirror of Sorrow cannot use this lair action again until she has used a different one.
- The Mirror of Sorrow causes a DC 18 lightning bolt cast with a 3rd-level spell slot to pass from one mirror to another 3 times in a row. The Mirror of Sorrow cannot use this lair action again until she has used a different one.
House of the Tempest
The House of the Tempest is crafted out of an ever-changing storm cloud. Her House of the Tempest crackles with lightning and often creates torrential downpours at a moment’s notice. Hounds comprised entirely of lightning roam the halls, keeping guard over her domain. Deep within the House of the Tempest is the Hall of Vases, the room where she spends most of her time. There are four human-sized vases within the hall, and gilded mirrors lining the walls. As needed, she will open the vases and change herself into facets of her former self.
Genies for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Colin McLaughlin.