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Xorn

Medium elemental, neutral

Armor Class 19 (natural armor)
Hit Points 73 (7d8 + 42)
Speed 20 ft., burrow 20 ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 22 (+6) 11 (+0) 10 (+0) 11 (+0)

Skills Perception +6, Stealth +3
Damage Resistances piercing and slashing from nonmagical attacks that aren’t adamantine
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages Terran
Challenge 5 (1,800 XP)

Special Traits

  • Earth Glide: The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.
  • Stone Camouflage: The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Treasure Sense: The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

  • Multiattack: The xorn makes three claw attacks and one bite attack.
  • Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Description

This squat beast is as wide as it is tall. Strangely symmetrical, it has three arms, three legs, three eyes, and one huge mouth.