Aridni

Small fey, neutral evil

Armor Class 15
Hit Points 82 (15d6 + 30)
Speed 20 ft., fly 60 ft.

STR DEX CON INT WIS CHA
9 (-1) 21 (+5) 14 (+2) 12 (+1) 11 (+0) 16 (+3)

Saving Throws Dex +8
Skills Acrobatics +11, Perception +3, Stealth +11
Senses darkvision 60 ft., passive Perception 13
Languages Common, Gnoll, Sylvan, Void Speech
Challenge 5 (1,800 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Flyby. The aridni doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Magic Resistance. The aridni has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Multiattack. The aridni makes three Shortsword or Pixie Bow attacks.
  • Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Pixie Bow. Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 10 (2d4 + 5) piercing damage.
  • Spellcasting. The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

BONUS ACTIONS

  • Enchanted Arrows. The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a DC 14 Wisdom saving throw or suffer one of the following effects:
    • Confusion. The target can’t take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the confusion spell.
    • Fear. The target is frightened until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route.
    • Laughter. The target falls prone and is incapacitated with laughter until the end of its next turn.
    • Sleep. The target falls unconscious for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake.

ABOUT

The gray, moth-winged fey flies out from the trees in a hail of tiny arrows.

Both more rugged and more ruthless than normal pixies, the aridni are an especially greedy breed of fey bandits and kidnappers.

Pale Archers. These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse. Aridni prefer ranged combat whenever possible, and they are quite difficult to lure into melee. They sometimes accept a personal challenge or respond to accusations of cowardice.

Caravan Raiders. Aridni have developed different magical abilities that aid them well when they raid caravans for captives, such as charming foes or putting them to sleep.

Wealth for Status. They delight in taking plunder from humans and dwarves as a sign of their power over mortals and of their contempt for those who lack fey blood.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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