Brownie

Family: Brownie

Small fey, chaotic good

Armor Class 14 (leather armor)
Hit Points 9 (2d6 + 2)
Speed 25 ft.

STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 12 (+1) 10 (+0) 11 (+0) 12 (+1)

Skills Stealth +5
Senses darkvision 60 ft., passive Perception 10
Languages Sylvan, Common
Challenge 1/2 (100 XP)

Special Traits

  • Fey Ancestry. The brownie has advantage on saving throws against being charmed, and magic can’t put it to sleep.
  • Innate Spellcasting. The brownie’s innate spellcasting ability is Wisdom (spell save DC 13). The brownie can innately cast the following spells, requiring no components.

Actions

  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Mimic Death. The brownie can collapse to the ground and appear to be dead. A DC 13 Intelligence (Investigation) check will reveal they are still alive.

About

Brownies are small, peaceful, friendly creatures. Honest to a fault, brownies will go out of their way to take responsibility for their actions. The brownie will usually stay out of combat unless they are defending themselves or others. Playing dead is always an option for this small fey. In this state, it isn’t that easy to tell if the brownie is actually dead or not. Typical dwellings include hollow trees and burrows. They make excellent guides, as they know their territory like the backs of their small hands.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood

This is not the complete license attribution - see the full license for this page