Medium fey, chaotic neutral
Armor Class 15 (natural armor)
Hit Points 93 (11d8 + 44)
Speed 30 ft.
|19 (+4)||13 (+1)||18 (+4)||6 (-2)||10 (+0)||16 (+3)|
- Innate Spellcasting. The domovoi’s innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:
- Multiattack. The domovoi makes two slam attacks.
- Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Domovoi resemble nothing so much as large, stony goblins, with oversized heads and leering grins, and with mossy beards as well as massive shoulders and forearms. Their large limbs give them reach and powerful slam attacks.
The domovoi are ancient survivors, and they have outlived empires. They now have a certain sense of ownership of ancient places.
The domovoi enjoy violence and bonebreaking; this makes them useful to more delicate creatures that need enforcers.
Abandoned Servants. The domovoi were the portal guards and house lackeys of the elvish nobility, and some were left behind-some say on purpose.
Debt Collectors. These smirking stragglers seek work as tireless sentinels and fey button men, collecting debts for criminal syndicates. They can use alter self and invisibility at will, and they delight in frustrating the progress of would-be thieves and tomb robbers. They enjoy roughing up weaker creatures with their powerful, stony fists. The hardest part of this monster is the sheer volume of attacks they generate. To model this, run them in groups of 4 for attack purposes and have those groups all use the same +5 to attack and do 1d4 damage. That way you need not roll 20 times for all of them, and you reduce the number of rolls required by a factor of 4.
Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.