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Foxin

A long-eared fox-like fey creature sits serenely, its fur the color of morning’s first light.

Small fey, neutral

Armor Class 14 (natural armor)
Hit Points 16 (3d6 + 6)
Speed 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 16 (+3)

Skills Perception +4
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 14
Languages understands Common and Sylvan but can’t speak
Challenge 1/2 (100 XP)

Special Traits

  • Keen Senses. The foxin has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Neutral Presence. A foxin naturally emits an air of total belonging. It doesn’t go unnoticed, but other creatures always behave as though the foxin’s presence is normal and unobtrusive.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.
  • Illusory Calm. The foxin targets any number of non-foxin creatures within 30 feet. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the foxin’s Illusory Calm for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed. Some wild foxin on the Material Plane do not display the Illusory Calm ability. Whether this trait is missing in certain generations or merely dormant is unknown. These foxin are called “domesticated” by other fey creatures, though only in rare cases would a foxin be considered anyone’s pet.

About

Foxin come in a myriad of vibrant colors. Sometimes referred to as “the morning calm,” they cause an unnatural sense of false tranquility.

Serene Purpose. Foxin were originally created by a benevolent fey as a companion to healers. A foxin’s natural aura can remove pain, fear, and discomfort, providing a pleasant illusion to those hurt or dying.

Problematic Power. The foxin’s natural calming ability erases any perception of danger or harm. One could be attacked or imperiled in a foxin’s presence and remain blissfully unaware, smiling contentedly until it was too late.

Potential Misuse. An army with a foxin as an ally could decimate its enemies without resistance. Happily, foxin are difficult to convince to participate in such atrocities. Their desires are individual and unpredictable. Their motives are often inscrutable; they manifest their powers at random or for their own amusement.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.