Gerridae

Large fey, unaligned

Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft., swim 80 ft. (20 ft. when walking on land)

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 17 (+3) 2 (-4) 13 (+1) 7 (-2)

Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Bred to the Saddle. The gerridae can’t be charmed or frightened while it has a rider.
  • Water Bound. For every hour the gerridae spends on dry land, its hp maximum is reduced by 2 (1d4).
  • Water Walker. The gerridae can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.

ACTIONS

  • Multiattack. The gerridae makes one Bite attack and one Claw attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

ABOUT

This large water-striding insect resembles a strange cross between a camel and a wingless, long-legged locust. A large hollow in the small of its back holds enough space for a rider.

Elvish Water Steeds. Known by their Elvish name, these large fey water striders were enchanted and bred by the elves in ages past, when their explorers roamed the world. Elven mages started with normal water striders and—through elaborate magical procedures and complex cross-breeding programs—transformed the mundane water striders into large, docile mounts. They can cross large bodies of water quickly while carrying a humanoid rider, even in windy conditions.

Fond of Sweet Scents. Gerridae can sometimes be distracted by appealing scents, such as from apple blossoms or fresh hay. They are also fond of raw duck and swan.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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