Lorelei

Medium fey, chaotic evil

Armor Class 15
Hit Points 93 (11d8 + 44)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 21 (+5) 18 (+4) 16 (+3) 16 (+3) 21 (+5)

Saving Throws Dex +8, Cha +8
Skills Deception +8, Performance +8, Persuasion +8
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 5 (1,100 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Alluring Presence. When a Humanoid that can see the lorelei starts its turn within 30 feet of the lorelei, the lorelei can force it to make a DC 15 Wisdom saving throw if the lorelei isn’t incapacitated and can see the Humanoid. On a failed save, the Humanoid is charmed until the start if its next turn. While charmed, the target is incapacitated and must move on its turn toward the lorelei by the most direct route, trying to get within 5 feet of the lorelei for a kiss from her. The Humanoid doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage, the Humanoid can repeat the saving throw. If the saving throw is successful, the effect ends for it, and it regains its senses for the remainder of its turn. Unless surprised, a Humanoid can avert its eyes to avoid the saving throw at the start of its turn. If the Humanoid does so, it can’t see the lorelei until the start of its next turn, when it can avert its eyes again. If the Humanoid looks at the lorelei in the meantime, it must immediately make the save.
  • Amphibious. The lorelei can breathe air and water.
  • Free Water Spirit. While in contact with water, the lorelei ignores difficult terrain, and magical effects can’t reduce her speed or cause her to be restrained. In addition, she can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

ACTIONS

  • Multiattack. The lorelei can use her Stunning Glance. She then makes three Psychic Blast attacks. She can replace one attack with a use of Corrupted Kiss.
  • Corrupted Kiss. Melee Spell Attack: +8 to hit, reach 5 ft., one willing creature, or a creature that is incapacitated or restrained. Hit: 14 (2d8 + 5) necrotic damage, and the lorelei regains hp equal to that amount.
  • Psychic Blast. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d6 + 5) psychic damage.
  • Stunning Glance. The lorelei sends a seductive glance at a creature she can see within 30 feet of her. The target must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn. On a successful save, a creature is immune to this lorelei’s Stunning Glance for the next 24 hours.

ABOUT

Lounging on a large river rock, this breathtaking fey calls plaintively to travelers.

Death to Men. A people born from an ancient oath to the River King, the loreleis’ cruelty stems from whatever happened to their people long ago that brought about their transformation into loreleis. Now, these callous river sirens compete with one another in manipulating and destroying male travelers, using their deadly kisses to great effect.

Beautiful Humanoids. Although legends describe the lorelei as golden-haired and fair-skinned, they come in all varieties, taking on the form of their most frequent prey. While most resemble sensual humans, a lorelei’s form can include elf, dwarf, and, in some recorded cases, even orc or hobgoblin.

Ignore Women. Women travelers are vexing for the lorelei. While the siren’s powers affect women as readily as men, the lorelei lacks the urge to destroy them. Women traveling alone or in all-female groups may pass through a lorelei’s territory safely, and they might even make peaceful contact.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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