5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Fey >

Queen Titania

Medium fey, chaotic good

Armor Class 17
Hit Points 300 (40d8 + 120)
Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
10 (+0) 25 (+7) 16 (+3) 25 (+7) 25 (+7) 30 (+10)

Saving Throws Intelligence +14, Wisdom +14 Charisma +17, Skills Intimidation +17, Perception +14, Persuasion +17
Damage Immunities necrotic, poison
Condition Immunities charmed, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 24
Languages All, telepathy 120 ft.
Challenge 23 (50,000 XP)

Special Traits

Actions

  • Multiattack. Titania makes three attacks.
  • Diamond Wand. Melee Weapon Attack: +14 to hit, reach 5 ft, one target. Hit: 12 (1d10 + 7) piercing damage plus 24 (7d6) radiant damage.
  • Summon Faeries (1/day). Titania can use an action to summon 1d12 spring or summer faeries. They appear in unoccupied spaces within 30 feet of her.

About

Titania is the queen of the faeries and magic and rules the Seelie Court with her partner, Oberon. The proud queen is also the head of the Summer Court, a division of the Seelie Court. She and Oberon live in a massive forest complex known as the Tree Castle. It is located in the Great Tree and is home to her numerous minions.

Good Queen. Her sister became corrupted by darkness and was banished from the court. Titania still has hope the Queen of Darkness can return one day. She is an eternal optimistic and refuses to let thoughts cloud her vision.

Loyal Leader. Titania is loyal to her friends and allies, especially Oberon. Even though the Oak Lord pursues her, she ignores his romantic gestures.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood