Wild Rider

Medium fey, chaotic neutral

Armor Class 13
Hit Points 78 (12d8 + 24)
Speed 35 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 10 (+0) 14 (+2) 14 (+2)

Skills Acrobatics +6, Animal Handling +5, Perception +5, Stealth +6
Senses passive Perception 15
Languages Sylvan
Challenge 5 (1,800 XP)

Special Traits

  • Shapechanger. The wild rider can use an action to shapechange into a wild horse or a wild hound. Once transformed they have the stats of that creature. All their weapons and equipment change with them. They must use an action to change back into their true form. If they are killed, they revert back to their true form with all their original hit points.

Actions

  • Multiattack. The wild rider makes three attacks.
  • Spear of the Hunt. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. If the saving throw result is 7 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

About

Astride the wild horses in the Wild Hunt are these chaotic fey. They are the fanatical followers of the Master of the Hunt. These fey are focused entirely on the hunt and are fiercely loyal to their leader.

Acting in Unison. The wild riders are a part of the hunt and will do whatever is necessary for the group.

Fleeting Form. These fierce fey can change their shape and become one of the hounds or horses in the Wild Hunt.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood