Devil, Lunar

Family: Devils

Large fiend (devil), lawful evil

Armor Class 16 (natural armor)
Hit Points 94 (9d10 + 45)
Speed 40 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
21 (+5) 21 (+5) 20 (+5) 16 (+3) 15 (+2) 18 (+4)

Saving Throws Str +8, Dex +8, Con +8, Wis +5
Skills Perception +5
Damage Resistances cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Celestial, Draconic, Elvish, Infernal, Sylvan, telepathy 120 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Devil’s Sight. Magical darkness doesn’t impede the lunar devil’s darkvision.
  • Light Incorporeality. The lunar devil is translucent when standing in moonlight and is immune to damage from all nonmagical weapons in such conditions.
  • Lightwalking. Once on its turn, the lunar devil can use half its movement to step magically into one area of moonlight within its reach and emerge from a second area of moonlight within 80 feet of the first, appearing in an unoccupied space within that second area.
  • Magic Resistance. The lunar devil has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Multiattack. The lunar devil makes one Bite attack, one Claw attack, and one Tail attack, or it makes three Hurl Moonlight attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 9 (2d8) cold damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
  • Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
  • Hurl Moonlight. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 17 (3d8 + 4) cold damage, and the target must succeed on a DC 15 Constitution saving throw or become blinded until the end of its next turn.
  • Spellcasting. The lunar devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):

ABOUT

A hulking figure floats in the air, a winged horror painted in mist and moonlight.

Corruptors of the Moon. Lunar devils can be found subverting druidical orders or leading packs of werewolves. They are a lazy breed of devil and prefer lounging in the light of the moon over more vigorous activity. The only exception is an opportunity to corrupt druids and moon-worshippers, pitting them against followers of sun gods.

Vain and Boastful. Lunar devils are as vain as they are indolent. Tales the fey tell involve thwarting them by appealing to their vanity. Lunar devils frequently befriend the dark fey.

Flying in Darkness. In combat, lunar devils sometimes bring allies along, bestowing magical flight on them. The devils stay in areas of moonlight whenever they can. Lunar devils have excellent vision in total darkness, though, and are happy to use that against foes. They prefer attacking from range, allowing allies to take the brunt of any opposition.

Variant: Devil Summoning

Some lunar devils also have the following additional action option that allows them to summon other devils.

  • Summon Devil (1/Day). The lunar devil magically calls 1d4 giant owls that are Fiends with the lunar devil’s damage resistances and immunities (but not its Light Incorporeality trait). The lunar devil has a 25 percent chance of calling one lunar devil instead. The called creatures arrive in 1d4 rounds, acting as allies of the devil and obeying its telepathic commands. The creatures remain for 1 hour, until the devil dies, or until the devil dismisses them as a bonus action.
Section 15: Copyright Notice

Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.

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