Giant, Void

Family: Giant

Covered in writhing tattoos, the giant whispers strange words to itself.

Huge giant, chaotic neutral

Armor Class 14 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 40 ft.

STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 18 (+4) 18 (+4) 10 (+0) 14 (+2)

Saving Throws Constitution +8, Wisdom +4, Charisma +6
Skills Arcana +8, History +8, Investigation +8
Senses passive Perception 10
Languages Common, Draconic, Giant
Challenge 11 (7,200 XP)

Special Traits

Actions

  • Multiattack. The void giant makes two slam attacks.
  • Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Reactions

  • Magic Absorption. If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn’t suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature.

ABOUT

Servants of the Void. The great void dragons maintain their primary lairs in the Void, the place of nothingness; however, some also keep lairs in the material world. These lairs are often empty of dragons, but still contain the great wealth that void dragons collect. Void giants, powerful servants of the void dragons, keep their masters’ treasures safe.

Seekers of Power. Void giants roam the world, looking for suitable lairs for their dragon masters. In the course of their duties, they get many opportunities to seek knowledge and practice the void magic to which the dragon masters give them access and training.

Physical Representations of the Void. Stolen as children from cloud giant clans, void giants are imbued with dark magic from a young age. They are covered with writhing tattoos, arcane writings of the Void made manifest on their flesh, in dark rituals performed by their void dragon masters throughout their upbringing. These writings are the source of the giants’ great spellcasting ability.

Alternate Traits and Actions

Source ExpCod (Open Design)

The following changes allow GMs to alter a void giant without modifying its challenge rating.

  • Deep Void Casting (Recharge 4-6). As a bonus action, the void giant can infuse a spell with powerful void magic. One creature that is hit by that spell or that fails a saving throw against that spell is stunned for 1 minute. The creature can make a DC 16 Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success. The void giant loses its Void Casting trait. Its Magic Absorption reaction is modified as follows.
    • Magic Absorption. If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn’t suffer the effects of that spell. If it uses Deep Void Casting on its next turn, the void giant can affect all creatures hit by its spell or that fail a saving throw against its spell instead of just one creature. Creatures that attempt Wisdom saving throws at the end of their turns to end the effect have advantage on their saving throws.
  • Summon Void Dragon. The void giant summons a void dragon wyrmling (see Tome of Beasts), which appears in an unoccupied space within 60 feet of its summoner and acts as an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action. The giant reduces its 4th-level spellcasting slots to two slots and loses the ability to cast phantasmal killer.
  • Void Strike. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage, and the target must succeed on a DC 16 Wisdom saving throw or become stunned until the end of its next turn. The void giant loses its slam and Multiattack actions.
Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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