Large giant, chaotic evil
Armor Class 10 (15 with mage armor)
Hit Points 51 (6d10 + 18)
Speed 40 ft.
|19 (+4)||10 (+0)||16 (+3)||16 (+3)||14 (+2)||10 (+0)|
- Innate Spellcasting. The ogre mage’s innate spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). The ogre mage can innately cast the following sorcerer spells, requiring no components.
- Multiattack. The ogre mage makes two attacks with his staff.
- Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Without warning, an ogre in a hooded cloak drops a fireball on your party. You have just encountered an ogre magi! They serve the ogre king and live in the mountains.
Double Trouble. This monster is a fearsome combination of brute and spellcaster. They are extremely aggressive and will attack without hesitation.
Close to the King. These creatures are known to be close allies of the ogre king. They stay in close communication with their leader. However, ogre magi are much more intelligent and can manipulate the king. Some of these evil humanoids feel they can replace their leader.
Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood