Cueyatl Warrior

Family: Cueyatl

Small humanoid, lawful evil

Armor Class 13 (leather armor)
Hit Points 36 (8d6 + 8)
Speed 30 ft., climb 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 10 (+0) 11 (+0) 10 (+0)

Saving Throws Strength +2
Skills Acrobatics +4, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Cueyatl
Challenge 1 (200 XP)

Special Traits

  • Amphibious. The cueyatl can breathe air and water.
  • Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
  • Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

  • Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.
Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.