Medium humanoid (grimlock), neutral evil
Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 30 ft.
|16 (+3)||12 (+1)||12 (+1)||9 (-1)||8 (-1)||6 (-2)|
Skills Athletics +5, Perception +3, Stealth +3
Condition Immunities blinded
Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Challenge 1/4 (50 XP)
- Blind Senses: The grimlock can’t use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
A muscular humanoid stares with dark, eyeless sockets. It fingers a notched batleaxe and emits a low growl.