Merfolk

Variants

    Medium humanoid (merfolk), neutral

    Armor Class 11
    Hit Points 11 (2d8 + 2)
    Speed 10 ft., swim 40 ft.

    STR DEX CON INT WIS CHA
    10 (+0) 13 (+1) 12 (+1) 11 (+0) 11 (+0) 12 (+1)

    Skills Perception +2
    Senses passive Perception 12
    Languages Aquan, Common
    Challenge 1/8 (25 XP)

    Special Traits

    • Amphibious: The merfolk can breathe air and water.

    Actions

    • Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

    About

    Slipping in and out of the crashing waves, this beautiful woman has the lower torso of a long, slender fish.

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