Ravenfolk Doom Croaker

Family: Ravenfolk

Medium humanoid (ravenfolk), neutral

Armor Class 14 (studded leather)
Hit Points 88 (16d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 12 (+1) 18 (+4) 14 (+2)

Saving Throws Con +4, Wis +7
Skills Deception +5, Intimidation +5, Perception +10
Senses darkvision 120 ft., passive Perception 20
Languages Common, Feather Speech, Ravenfolk
Challenge 5 (1,800 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Magic Resistance. The doom croaker has advantage on saving throws against spells and other magical effects.
  • Mimicry. As the ravenfolk scout, except the Wisdom (Insight) DC is 15.
  • Rune-Powered Weapons. As the ravenfolk warrior, except weapons deal 2d8 radiant damage (included in the attack).

ACTIONS

  • Multiattack. The doom croaker makes one Peck attack and one Runestaff attack, or it makes two Rune Blast attacks. It can replace one attack with a use of Ghost Wings or Prophetic Call, if available.
  • Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage plus 9 (2d8) radiant damage.
  • Runestaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) radiant damage.
  • Rune Blast. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) radiant damage.
  • Ghost Wings. As the ravenfolk scout, except the save DC is 15.
  • Prophetic Magic. The ravenfolk doom croaker can cast the augury spell and thaumaturgy cantrip at will, requiring no material components and using Wisdom as the spellcasting ability.
  • Prophetic Caw (Recharge 6). The ravenfolk doom croaker caws a prophecy that sounds different to each listener. Each creature within 30 feet of the ravenfolk that can hear it must make a DC 15 Wisdom saving throw. Ravenfolk have advantage on the saving throw. On a failure, a creature hears a prophecy of its doom and is frightened for 1 minute. On a success, a creature hears a prophecy of its greatness and has advantage on the first attack roll it makes on each of its turns for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

ABOUT

The creature’s face resembles that of a great raven or crow, and it is covered in feathers from head to toe, though without wings.

The ravenfolk are an avian race of scoundrels, schemers, and sneaks—but they are much more than that. Long ago when Odin brokered the truce that brought peace among the gods, the wily deity magically created the ravenfolk from feathers plucked from his ravens Huginn (Thought) and Muninn (Memory). He placed this new race into the world alongside elves, dwarves, humans, and others to be his eyes and ears.

These oracles sing the doom of gods and mortals. In addition, they know the runes, and can keep runestaves and runespears humming with the power of runic magic. Assume that many Doom Croakers have mastered one or more runes (explosives runes and glyphs of warding), and that they have access to prophetic knowledge, such as the names of heroic characters, their goals, and the time of their arrival in a ravenfolk rookery or settlement.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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