Ravenfolk Scout

Family: Ravenfolk

Medium humanoid (ravenfolk), neutral

Armor Class 14 (studded leather)
Hit Points 27 (6d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 15 (+2) 12 (+1)

Saving Throws Wis +4
Skills Deception +3, Perception +6, Stealth +6
Senses darkvision 120 ft., passive Perception 16
Languages Common, Feather Speech, Ravenfolk
Challenge 1/2 (100 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Mimicry. The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

ACTIONS

  • Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Ghost Wings. The ravenfolk scout furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn.

ABOUT

The creature’s face resembles that of a great raven or crow, and it is covered in feathers from head to toe, though without wings.

The ravenfolk are an avian race of scoundrels, schemers, and sneaks—but they are much more than that. Long ago when Odin brokered the truce that brought peace among the gods, the wily deity magically created the ravenfolk from feathers plucked from his ravens Huginn (Thought) and Muninn (Memory). He placed this new race into the world alongside elves, dwarves, humans, and others to be his eyes and ears.

Odin’s Children. To this day, the ravenfolk are Odin’s agents and embody his thought and memory. They are thieves of objects, yes, but primarily, they are thieves of secrets.

Their black feathers and long beaks are spotted on the road from place to place, trading information or helping to hatch plots. They are widely viewed as spies, informers, thieves, and troublemakers, but when the ravenfolk swear an oath, they abide by it. Odin grants the best of his ravenfolk magical runespears and runestaves, weapons enchanted to serve his messengers. The ravenfolk consider them special tokens meant for their use, and no one else’s.

Flightless But Bold. Though they have no wings and normally cannot fly, the physiology of ravenfolk is strikingly similar to that of true avians. They stand roughly 5 feet tall and, because of their hollow bones, weigh just 95–105 pounds. Albino ravenfolk are often found in southern climates. Ravenfolk eat almost anything, but they prefer raw meat and field grains, such as corn, soy, and alfalfa. They even scavenge days-old carrion, a practice that repulses most other humanoids.

Feather Speech. The ravenfolk have two languages: a verbal language full of croaks and whistles and a language of feathers.

Ravenfolk can communicate volumes without speaking a word through the dyeing, arrangement, preening, and rustling of their plumage. This language is inherent to ravenfolk, and though others may use magic to understand it, it can’t be used by creatures without feathers.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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