Darkmantle

Family: Fungi

Small beast, unaligned

Armor Class 11
Hit Points 22 (5d6 + 5); Wound Threshold 6
Speed 10 ft., flight 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 13 (+1) 2 (-4) 10 (+0) 5 (-3)

Skills Stealth +3
Senses blindsight 60 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Echolocation. The darkmantle can’t use its blindsight while deafened.
  • False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

ACTIONS

  • Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and suffocating while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.
  • Darkness Aura (1/Day). A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

ABOUT

These creatures cling to cavern ceilings, appearing to an unwary observer to be stalactites. In reality, they are small predators of the Netherworld. Flying octopi of a sort, darkmantles lead frugal lives, mainly hunting bats, lizards, and various arthropods. Driven by hunger or tricked by the appetizing size of a halfling, they may attack parties of adventurers. One must be mindful of group attacks, when several darkmantles simultaneously swoop at their prey to blind and suffocate them.

Section 15: Copyright Notice

System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

This is not the complete license attribution - see the full license for this page