Shadow Panther

Neutral evil Large monstrosity

Armor Class 13 (16 with barkskin)
Hit Points 55 (10d10)
Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 10 (+0) 8 (-1) 15 (+2) 7 (-2)

Saving Throws Cha +1
Languages Common, Sylvan; telepathy with giant wasp companion
Skills Athletics +5, Perception +5, Stealth +6
Senses darkvision 60 ft.
Challenge 4 (1,100 XP)

Actions

  • Multiattack. A shadow panther bites once and claws three times.
  • Bite. Melee Weapon Attack: +6 to hit (reach 5 ft.; one creature). Hit: 1d10 + 3 piercing damage.
  • Claw. Melee Weapon Attack: +6 to hit (reach 5 ft.; one creature); Hit: 2d6 + 3 slashing damage. If all three claw attacks hit the same creature on the panther’s turn, the creature takes an additional 2d6 slashing damage.

Special Traits

ABOUT

This black-furred panther would not seem noteworthy were it not for its exceptional size and six legs, one of which has a twisted and mangled paw from some past hunter’s trap. The beast seems to bear a perpetual snarl as one side of its face is badly scarred, pulling its mouth up and its eye into a puckered squint.

Section 15: Copyright Notice

The Tome of Blighted Horrors, © 2016, Frog God Games, LLC; Authors John Ling, Authors Richard Pett, Pete Pollard, Alistair Rigg, Jeffrey Swank, and Greg A. Vaughan.

This is not the complete license attribution - see the full license for this page