Morphoi

Medium plant (shapechanger), chaotic evil

Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 13 (+1) 14 (+2) 10 (+0) 15 (+2)

Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Amphibious. The morphoi can breathe air and water.

ACTIONS

  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

BONUS ACTIONS

  • Change Shape. The morphoi transforms into a Medium Humanoid or back into its true form, which is a Plant. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form when it dies.

ABOUT

This blue-skinned humanoid wields a trident and has an unusual face with vertical eyes but no mouth or nose.

Shapeshifter Plants. Morphoi are shape-shifting plant creatures indigenous to many islands. In their natural forms, the morphoi are androgynous beings between 5 and 6 feet tall. Their elliptical heads have pairs of eyes on both front and back. When harmed, they bleed a dark red sap. As plants, the morphoi don’t need to eat. Instead, they gather nutrients from the sun and air. When posing as humanoids, they consume small amounts of food to aid their disguise, but since they have no internal digestive system, the food is just stored inside their bodies until they can spit it out.

Ship Travel. Morphoi live in island communities and in nearby waters, traveling by ship. They harbor a powerful animosity toward intelligent animal life, and their disguised agents are behind many otherwise inexplicable acts of sabotage and murder in coastal areas. Unlike doppelgangers, morphoi can’t mimic specific individuals or read thoughts. Instead, they create intriguing backgrounds to go along with their disguises.

Four Eyes Always. No matter what form they shift into, morphoi always have four eyes, never two. They can relocate their eyes to anywhere on their bodies, however, and they try to keep the second pair of eyes on the back of the head or neck (concealed by long hair or a tall collar), or the backs of the hands (under gloves but useful to peer around corners).

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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