Vesiculosa

Gargantuan plant, unaligned

Armor Class 15 (natural armor)
Hit Points 232 (16d20 + 64)
Speed 0 ft., burrow 20 ft.

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 19 (+4) 2 (–4) 14 (+2) 2 (–4)

Skills Perception +6
Damage Resistances fire, bludgeoning, piercing
Condition Immunities charmed, blinded, deafened, frightened, prone
Senses tremorsense 60 ft., passive Perception 16
Languages
Challenge 11 (7,200 XP)
Proficiency Bonus +4

SPECIAL TRAITS

  • Oasis Appearance. While the vesiculosa remains motionless and partially submerged on the surface of sand or soil, it is indistinguishable from a small oasis or pond. The vesiculosa’s pitcher produces enough water for plants to grow around it, provided the vesiculosa remains in the area for an extended period of time. A creature that eats a fruit from a plant growing in the vesiculosa’s water is affected by the Sweet Water trait as if it drank the water.
  • Sweet Fragrance. When a creature that can smell the vesiculosa’s sweet fragrance starts its turn within 30 feet of the vesiculosa, the creature must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature must move on its turn toward the vesiculosa by the safest available route to get within 5 feet of the plant and drink its water. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the vesiculosa’s Sweet Fragrance for the next 24 hours.
  • Sweet Water. A creature that drinks water from the vesiculosa’s pitcher regains 5 (2d4) hp, reduces its exhaustion level by 1, and must succeed on a DC 16 Constitution saving throw or fall unconscious for 10 minutes. An unconscious creature wakes up if it takes damage or if another creature takes an action to shake it awake. Drinking the water provides a creature enough nourishment to sustain it for one day.

ACTIONS

  • Multiattack. The vesiculosa makes four Root or Spit Sweet Water attacks.
  • Root. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, the target is restrained. The vesiculosa has four roots, each of which can grapple only one target.
  • Spit Sweet Water. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one creature. Hit: 18 (3d10 + 2) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or fall unconscious for 1 minute. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

BONUS ACTIONS

  • Bury. One creature grappled by the vesiculosa is forced prone, dragged into the ground, and buried just below the surface, ending the grapple. The buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 16 Strength check. This bonus action doesn’t wake a creature that is unconscious from the vesiculosa’s Sweet Water trait or Spit Sweet Water action.

ABOUT

A glittering pool stands among lush and verdant fruiting plants.

Underground Oasis. A vesiculosa is a huge, burrowing pitcher plant that dwells in deserts and oases, spurring nearby growth and luring in prey with soporific scents and tainted water. A vesiculosa’s body is buried in the ground, with only its roots in the open in ropy tangles. It leaves the mouth of its water-filled central pitcher open on the surface of the ground, looking like a small oasis. When creatures fall to its sleepinducing water, the vesiculosa uses its roots to pull them into the soil, waiting for them to die before feasting on the nutrients left by the decaying flesh.

Rich Sapphire Heartvine. A vesiculosa’s heartvine resembles a lump of sapphire and is highly prized by alchemists. It can be reached with an hour or two of hard digging once the plant has been killed.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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