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Vine Abductor

Huge plant, unaligned

Armor Class 12 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 5 ft, climb 5 ft.

STR DEX CON INT WIS CHA
18 (+4) 7 (-2) 18 (+4) 1 (–5) 5 (–3) 1 (–5)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, thundering
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, poisoned; Senses tremorsense 240 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 8 (3,900 XP)

Special Traits

  • Sprout Clone. When a vine abductor has had a victim in its vines for more than a day, it can effectively clone that creature, growing a full duplicate of that creature. The creature is obviously green and a plant, if the original was of another creature type. The duplicate creature also has a maximum of 5 in its Intelligence, Wisdom, and Charisma scores if the original had scores higher than that, and the creature does not have the ability to speak or understand language. If the original creature had any spellcasting abilities, those abilities do not transfer to the duplicate. Finally, the duplicate is immune to the charmed, deafened, frightened, paralyzed, and poisoned conditions. Creating a new duplicate takes an hour of time, but up to 5 duplicates small or medium sized duplicates, or up to 2 huge sized duplicates, can exist per vine abductor.

Actions

  • Multiattack. The monster name makes two vine attacks.
  • Vine. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: The target is grappled (escape DC 12). When a creature end its turn grappled by the vine abductor, it must make a DC 14 Constitution saving throw, becoming unconscious on a failure. Unconscious creatures can be woken as normal, but must then attempt to escape the grapple. For each day that the creature is unconscious while in the vine abductor’s grapple, it gains an exhaustion level. If a captured creature Once it is at 6 exhaustion levels, the creature is dead, and the vine abductor feeds upon the creature’s corpse. The vine abductor can grapple up to two creatures, after which it cannot use its vine attacks.

The vine abductor is not a malevolent creature, but rather a natural hazard of the primeval jungles. The creature has evolved to capture beast and man alike, slowly consuming them while it grows facsimiles to help defend itself and capture more prey.

The vine abductor is not intelligent, but it knows not attack creatures that are too large or numerous, and how to move to new hunting grounds to find more food and less danger. Due to its ability to render creatures unconscious, it is inedible, and has few natural predators. A typical vine abductor has approximately 3-5 humanoid creatures (use zombie statistics).

Section 15: Copyright Notice

Simple Settings: Savage Lands. © 2018, Fat Goblin Games; Author: Rick Hershey, Ismael Alvarez