Mallqui

Medium undead, lawful neutral

Armor Class 14 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 9 (-1) 16 (+3) 11 (+0) 18 (+4) 14 (+2)

Saving Throws Int +3, Cha +5
Skills History +3, Insight +7, Religion +3
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Regeneration. The mallqui regains 10 hp at the start of its turn. If the mallqui takes radiant damage, this trait doesn’t function at the start of the mallqui’s next turn. The mallqui dies only if it starts its turn with 0 hp and doesn’t regenerate.
  • Undead Nature. The mallqui doesn’t require air, food, drink, or sleep.
  • Water Hypersusceptibility. For every 5 feet the mallqui moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) radiant damage. In addition, the mallqui takes 10 radiant damage when it starts its turn at least partially submerged in water.

ACTIONS

  • Multiattack. The mallqui can use its Xeric Aura. It then makes three Xeric Blast attacks. It can replace one attack with a use of Spellcasting.
  • Xeric Blast. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (4d6 + 4) necrotic damage.
  • Xeric Aura. Each creature within 20 feet of the mallqui must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion, as moisture is drained from its body. If a creature’s saving throw is successful, it is immune to the mallqui’s Xeric Aura for the next 24 hours.
  • Spellcasting. The mallqui casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):

ABOUT

With skin stretched like vellum over wizened limbs, a desiccated humanoid form clad in splendid regalia emerges from a funerary tower. The imposing figure has yellow points of light for eyes.

Cold Plateau Mummies. The people of the cold, rainless, mountain plateaus take advantage of their dry climes to mummify their honored dead, but without the embalming and curing of the corpse practiced in hotter lands. To preserve the knowledge and the place of their ancestors in the afterlife, their dead remain among them as counsellors and honorees on holy days.

Undead Judges. The mallqui are not seen as malevolent, though at times they are severe judges against transgressors of their culture’s ideals.

Icons of Growth. Through their ability to draw the very moisture from the air, they are seen as conduits to the fertility of the earth. Mallqui also means “sapling” in the language of the people who create them.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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