Huge undead, chaotic evil
Armor Class 15 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 50 ft.
|20 (+5)||18 (+4)||18 (+4)||2 (-4)||12 (+1)||4 (-3)|
- Sunlight Sensitivity. While in sunlight, the skeletal spider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Web Walker. The skeletal spider ignores movement restrictions caused by webbing.
- Multiattack. The skeletal spider makes two bite attacks.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
- Web (Recharge 5-6). Ranged Weapon Attack: +7 to hit, range 40/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12, hp 20; vulnerability to fire damage, immunity to bludgeoning, necrotic, poison, and psychic damage).
The skeletal spider is the largest of all giant spiders. It is a horrifying sight, emerging out of the darkest parts of the woods with its huge black eyes. Dark fey enlist these spiders and many are in the service of the Unseelie Court.
Massive Spider. This creature spins enormous webs and takes over large sections of the forest. Other spiders often live nearby and serve their larger cousin.
Undead Cavalry. Skeleton warriors use these powerful mounts to ride around Feyland. There are stories of antipaladins, evil arch fey, hags, or even witches riding on these dark mounts.
Undead Nature. A skeletal spider doesn’t require air, food, drink, or sleep.
Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood