Large troop of Medium humanoids, neutral evil
Armor Class 17 (studded leather)
Hit Points 170 (20d8+80)
Speed 30 ft.
|18 (+4)||20 (+5)||18 (+4)||10 (+0)||12 (+1)||10 (+0)|
Saving Throws Strength+8, Constitution+8
Skills Acrobatics +9
Condition Immunities charmed, frightened, grappled, paralyzed, prone, restrained, stunned; Senses passive Perception 11
Challenge 11 (7,200 XP)
- Sneaking Surround. Any creature ending its turn adjacent or within two or more squares the crew occupies, the crew deals them 21 (6d6) piercing damage.
- Troop. The troop can occupy another creature’s space and vice versa, and the troop can move through any opening large enough for a Medium humanoid.
- Good for What Ails You (3/day). The troop drinks rum spiked with healing potions, healing 3d8 hit points and removing one of the following conditions: blinded, deafened, exhaustion, poisoned.
- Vicious Offense. Melee Weapon Attack: +9 to hit, 5 ft. reach, targets. Hit: 22 (4d8 + 4) slashing damage. All targets in reach take 1d4 attacks.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.