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Cult Leader (3PP)

Medium humanoid (any race), lawful neutral or evil

Armor Class 14 (breastplate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 14 (+2) 15 (+2) 20 (+5) 15 (+2)

Saving Throws Int +5, Wis +8, Cha +5
Skills Arcana +5, Deception +5, History +5, Religion +5
Damage Resistances cold, fire, lightning
Senses darkvision 60 ft., passive Perception 15
Languages any three languages
Challenge 8 (3,900 XP)

Special Traits

Actions

  • Multiattack. The cult leader makes one melee attack and casts a cantrip.
  • Mace. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 3 (1d6) bludgeoning damage.

Reaction

  • Esoteric Vengeance. As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

Appearance

About

The cult leader has embraced the mysteries of the Emerald Tablet and has bent his worship of Thoth-Hermes to furthering the efforts of the Order. He seeks to gather arcane and alchemical knowledge wherever it is found by any means necessary. If subtle manipulations fail, he is not above using lethal methods to ensure the cult’s goals are met.

Section 15: Copyright Notice

Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.