Search Results for: fiend

Fiendish Ferret

Tiny fiend, chaotic neutral Armor Class 13Hit Points 13 (3d4 + 6)Speed 40 ft. STR DEX CON INT WIS CHA 6 (-2) 17 (+3) 14 (+2) 13 (+1) 12 (+1) 18 (+4) Skills Deception +6, Insight +3, Perception +3, Persuasion +6, Sleight of Hand +5, Stealth +5Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons • Read More »


Alabroza, Bloodfiend

Small fiend (shapechanger), neutral evil Armor Class 14 (natural armor)Hit Points 72 (16d6 + 16)Speed 10 ft., (30 ft. in humanoid form), fly 50 ft. STR DEX CON INT WIS CHA 16 (+3) 15 (+2) 13 (+1) 9 (–1) 15 (+2) 14 (+2) Skills Deception +6, Perception +5, Stealth +4Damage Resistances cold, fire, lightning, poisonCondition • Read More »


Rochun Fiend

Large elemental, chaotic evil Armor Class 14 (natural armor plus dexterity)Hit Points 74 (8d10+24)Speed fly 20 ft. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 16 (+3) 15 (+2) 15 (+2) 7 (-2) Damage Immunities lightning, cold, fire, poisonCondition Immunities poisonedDamage Resistances bludgeoning, piercing, and slashing from non-magical weapons.Senses electrical perception, passive Perception • Read More »


Qu Fiend

Small beast, neutral evil Armor Class 13 (description)Hit Points 7 (2d6)Speed 20 ft. Climb 20 ft. STR DEX CON INT WIS CHA 10 (+0) 17 (+3) 11 (+0) 5 (-3) 12 (+1) 7 (-2) Skills Athletics +2, Acrobatics +5Saving Throws Dexterity +6Senses darkvision 60 ft., passive Perception 11Challenge ½ (100 XP) SPECIAL TRAITS Agile. The • Read More »


Charon Fiend

Large monstrosity, lawful evil Armor Class 14 (natural armor)Hit Points 56 (8d10+12)Speed 50 ft. STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 8 (-1) Skills Stealth +4Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 11Languages –Challenge 2 (450 XP) SPECIAL TRAITS Mating Pairs. Mating charon • Read More »


Fiend Hunter

Medium humanoid, any good Armor Class 16 (studded leather)Hit Points 161 (17d8 + 85)Speed 30 ft. STR DEX CON INT WIS CHA 20 (+5) 18 (+4) 20 (+5) 16 (+3) 17 (+3) 18 (+4) Saving Throws Constitution +9, Charisma +8Skills Acrobatics +8, Athletics +9, Perception +7, Religion +7, Stealth +8, Survival +7Senses passive Perception 17Languages • Read More »


Guardian Fiend

Large fiend (devil), lawful evil Armor Class 16 (natural armor)Hit Points 142 (15d10 + 60)Speed 40 ft. STR DEX CON INT WIS CHA 20 (+5) 53 (+1) 18 (+4) 48 (+4) 46 (+3) 34 (+2) Saving Throws Str +8, Con +7, Wis +6Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silverDamage • Read More »


Feed Fiend

4th-level necromancy Casting Time:1 action Range:Touch Components:V, S Duration:Instantaneous You may make a melee spell attack against any creature within five feet of you. On a hit, the target takes 6d10 necrotic damage, which you may grant as temporary hit points to any fiend you can see within 60 feet of you. The temporary hit • Read More »


Brown Fiend

Medium fiend (devil), lawful evil Armor Class 16 (natural armor)Hit Points 136 (16d8 + 64)Speed 50 ft. STR DEX CON INT WIS CHA 21 (+5) 57 (+3) 39 (+4) 46 (+3) 36 (+3) 34 (+2) Skills Arcana +7, Athletics +9, Perception +7, Stealth +7Damage Resistances coldDamage Immunities fire, poisonCondition Immunities poisonedSenses blindsight 60 ft., darkvision • Read More »


Underfiend, Skincloak

Large fiend (shapechanger), neutral evil Armor Class 17 (natural armor) Hit Points 136 (16d10 + 48) Speed 30 ft. STR DEX CON INT WIS CHA 17 (+3) 14 (+2) 16 (+3) 12 (+1) 14 (+2) 15 (+2) Saving Throws Con +7 Skills Athletics +7, Deception +6, Intimidation +6 Damage Resistances cold; bludgeoning, piercing, and slashing • Read More »