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Wretched

Some undead are created by chance; dark energies conspire with fate to wrest unfortunate souls into a dreary unlife. Yet some undead are crafted by mortal hands. These unfortunates are usually imperfect beasts, sewn together and given the spark of life by either focused magics or strange science. The result of these unholy efforts are known as wretched.

Wretched are often “born” into either a life of servitude or abandoned by their creators, set loose on an existence both incomprehensible and unforgiving. When terrors stalk the streets daily, wretched may fit in, though they are rarely regarded with kindness or familiarity.

Wretched Traits

Ability Score Increase: Your Strength score increases by 1, and your Constitution score increases by 2.

Age: A wretched might have lived a variable amount of time (not counting varied component limbs), but from the time of their creation, they tend to survive for an average of 60 years, though could live indefinitely if they were maintained by an expert in corpse science.

Alignment: Wretched tend to mimic the alignment they held in life, or neutral, given the strange circumstances of their existence. Non-neutral wretched can sometimes tend to the extremes of their moral ranges.

Size: The wretched are most often made from plentiful humanoid corpses. Your size is Medium.

Speed: Your base walking speed is 25 feet.

Living Construct. You occupy a place in the natural order that is hazy at best. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink to gain the benefits of doing so. Instead of sleeping, you enter a state of suspended animation for 4 hours each day, looking dead and limp. You do not dream in this state; you are fully aware of your surrounding and notice approaching enemies and other events as normal.

Languages: You can speak, read, and write Common and one other language of your creator’s choice.

Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Reviled. Wretched can never be proficient in the skills of animal handling or persuasion.

Unnatural Resilience. You have advantage on saving throws against being poisoned, charmed, and gaining levels of exhaustion. You also have resistance against poison damage.

Languish in Darkness. You are vulnerable to radiant damage but are immune to necrotic damage. As a reaction, you can heal hit points equal to the necrotic damage caused by any one attack. Healing in such a way can only be done once per long rest.

Section 15: Copyright Notice

5th Edition Horror. © 2018, Fat Goblin Games; Author: Ismael Alvarez