Outwardly serene, the kijani resemble slender humanoids with a great affinity for their jungle home. Despite their mostly humanoid appearance, the kijani are plant creatures. Much like their physical appearance, their air of calm contemplation is likewise a veneer that conceals the truth—the kijani harbor a deep furnace of fury. Nearly destroyed by a tragedy long ago, the entire race carries the embers of that brush with oblivion and must constantly struggle against letting that rage consume them.
The kijani are truly hospitable despite their deep emotional scars, and any creature that treats the plantfolk with courtesy and respect can quickly make lifelong allies.
Kijani are slender creatures; males stand around 5 and a half feet tall and females just shy of 5 feet. In spite of their lithe build and thin, long limbs, kijani are solidly built.
As plant creatures, their bodies are compact and heavier than their silhouette would suggest. Males easily weigh over 190 pounds and females around 160. Skin and hair immediately give away the truth of a kijani’s nature, as both are rich green in color.
They are beautiful creatures, with stunning features and smooth skin. Their eyes are large and dominated by solid green pupils. Kijani move with easy grace, like saplings swaying in a warm breeze. Though they are capable of great bursts of speed and agility when needed, the plantfolk normally move sinuously. Their motions are generally deliberate and seductive, as if slowly dancing their way through life.
Your kijani character has certain characteristics derived from your plantlike heritage.
Ability Score Increase. Your Wisdom score increases by 2 and one other ability score of your choice increases by 1.
Age. Kijani reach maturity at age 12 and live up to 40 years.
Alignment. Most kijani are neutral, with a strong pull toward good.
Size. Kijani stand between 5 and 6 feet tall with limber but dense builds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Type. You are of the plant type.
Darkvision. You can see in dim light within 60 feet as though it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common and Sylvan.
Contained Fury. When you’re badly hurt, your base urges send you into a fury. While below half your maximum hit points, you have access to the the following options: • Once per turn when you hit with a weapon attack, you deal an extra 2 (1d4) weapon damage. As a reaction, when you are hit by an attack during your fury, you can add 2 to your AC against that attack. You must be able to see the attacker to take this reaction.
Plantborn. Though you enter a state of dormancy during long rests similar to the way other creatures sleep, you are immune to any effect that would put you to sleep. When you reach 7th level, you can cast the speak with plants spell as a 3rd-level spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for this spell.
You can determine the specific details of your unlikely hero’s height and weight using the guidelines suggested in the racial descriptions. Remember that these are a snapshot of the average members of these races. Outliers exist in any population, allowing for vastly greater or lesser stature, or coloration outside the suggestion norm.
If you wish to randomly generate your hero’s physical characteristics, roll on the following table as appropriate for your character’s race and gender.
|Race||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Kijani||4′ 8″||+2d8||105 lb.||x (2d4) lb.|
Unlikely Heroes for 5th Edition © 2016 Open Design; Author: Dan Dillon.