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Cloven




Image used with permission from Silver Games LLC

Cloven Traits

Your cloven character has several abilities that come as part of being one of the goat people.

Ability Score Increase. Your Constitution score is increased by 1, and you may choose another ability score to increase by 2.
Age. Cloven age at roughly the same rate as ponykind, though they reach maturity roughly a year earlier.
Alignment. Cloven tend towards lawful alignments, and run the gamut between good and evil.
Size. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Languages. You can speak, read, and write Common. You can also choose one language from the following list: Sylvan, Elven, Terran, or Gnomish.
Fey Born. Cloven count as fey for all purposes.
Four Legged​. Being a four legged creature, you can bear greater weights (50% more) than a human of the same strength without being encumbered. Any roll to avoid becoming prone is made with advantage.
Fingerless. Cloven may use their mouth as one hand and are considered small sized forthe sake of what they can wield or not.
Mountain Footed. You are immune to altitude sickness, and can ignore difficult terrain when it is a rocky or uneven surface.
Cloven Resilience. You have resistance against poison damage, and advantage on saving throws against poison.
Cloven Watchfulness. You are considered proficient when you make ability checks to find hidden objects, secret doors, to discern the inherent value of an object, or to discern if a food is spoiled or poisoned by taste.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Horned. You gain a natural light gore attack that deals 1d4 piercing damage.

Racial Feats

Exemplar Cloven

Prerequisite: Cloven
Whether through pedigree or hard work, you are a specimen of physical condition.

You gain the following benefits:

  • Your Constitution score is increased by 1, to a maximum of 20.
  • You have advantage on saving throws against becoming diseased by something you have eaten.
  • Your gore attack increases one die size(d4 to d6).
  • You can jump from a standstill as though you had a running start.
  • You have advantage on checks to intimidate other cloven.

 

Unassuming

Prerequisite: Cloven

When in unfamiliar social situations, you have learned to keep your mouth shut and blend in.

You gain the following benefits:

  • Your Charisma score is increased by 1, to a maximum of 20.
  • You can explicitly make a Charisma ability check by either making a wordless gesture, or simply choosing to be silent. Your DM is the final arbiter of what you can or cannot influence or communicate without actually saying anything.
  • You have advantage when using a Charisma check to deflect good or bad attention on others.
  • In social situations, you can make a Charisma (Deception) check to be ignored or to sneak away, in place of a Dexterity (Stealth) check.
Section 15: Copyright Notice

Ponyfinder: Dawn of the Fifth Age © 2016, Silver Games, LLC; Authors: David Silver.